![]() :) I simply drilled to close to one of them. They are VERY predictable when they do this!Įnjoy the little accident with the bowling balls. This is because there are a lot of sets of enemies that appear from only one side of the screen. This is usually one of my best levels becuase it's a LOT less random. GroundChuck: If you've seen a TMNT3 speed run, there's nothing new here. Not my fastest run through here, but I'll take it. Those fireball guns are usually run-killers for me. ![]() Nothing special about the surfer scene, though I must say that I HATE those red Foot Soldiers! They always have to play "keep-away" for some reason. Rocksteady: Give Konami credit for consistency, putting this chump at the end of the first levels of EVERY NES TMNT game. Must have been one of my first attempts of the day, I guess. I pressed on anyway, because I like to see if I can make up the time elsewhere.Ĭome to think of it, this entire level was rather sloppy. I opened up with a rather unlucky setup of Foot Soldiers. Also thanks to Croc-Doc for his excellent speed run, which was entertaining enough to keep me playing this game at a time when I was about to put it down! Special thanks to stanski for putting up the bounty for the zero-death game and getting me interested. Fortunately, the deaths came from attempts at speed, so I like to think that playing a little safer wouldn't have helped any.įor the record, since the taping of this run, I have reached Krang without dying on more than one occasion, so I may be able to pull off the zero-death run yet! I swear that it's possible, but my SEVEN deaths in this game may prove otherwise to some. This here is the unintentional product of hundreds of attempts at trying to beat this game in one life. Hi there, and welcome to my speed run for TMNT 3.
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